A downloadable game for Windows

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You are the Keeper. Order your imps to dig the earth, claim the ground, and raise a dungeon around your heart — and keep it! Youre dungeon is persistent like a homebase, ever growing richer and larger. Then do what no overhead god ever could: possess your own creatures and walk your halls in first person. Swing the blade yourself, loot the fallen, and step onto the stairs that lead down.

Because the dungeon goes deeper. Every level below is older, darker, and less yours — buried ruins, flooded tunnels, rival keepers, and things that answer back. Dig too greedily and the Deep sends sappers tunneling for your heart.

  • Dig & rule — carve your dungeon out of stale rock, claim it tile by tile, build rooms that work for you: graveyards that raise your dead enemies, scrap heaps that drip resources, forges that grow finer gear the bigger you build them.
  • Possess anything — hop into your champion or the lowliest imp. First-person melee, spells, talents, and a wound system where every hit lands on a real body part.
  • Loot & gear — every fallen enemy might be carrying something. Rarity tiers from common to legendary, a full paper-doll of equipment slots, stats that genuinely change how your champion fights, and rare pieces that grant whole spells. Craft at your forge, strip your kills, hoard it all in the dungeon's chests.
  • Choose your race — Undead, Dwarfs, Dark Elves, or Goblins: each with its own look, rooms, spells, creatures, and dirty tricks, from goblin wall-bombs to elven silence.
  • Descend — every floor is a bargain: objectives, pacts sworn at the stairway, rewards buried in the ruins... and a home base that persists forever, siege after siege.
  • The Deep pushes back — sworn pacts that curse you below for sweeter loot, rival keepers squatting in the far halls with garrisons of their own, and a Director that watches how you play and sends the counter. Your stockpiles can be sacked; your dungeon and veterans are forever.

Multiplayer is growing in — accounts, named factions, and the Gathering (a lobby where keepers meet, chat, and open their dungeons) are built and coming online with the playtest. Visiting each other's dungeons and playing together are next on the ladder — the long game is a shared Deep where your faction's descent record actually means something.

Very early Playtest build! — the dungeon is alive but still growing. Feedback very welcome.


** Changed the name to Crypthost, didnt know there was an actual expansion named Deeper dungeons :)

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Click download now to get access to the following files:

my-deeper-dungeon-1-windows.zip 147 MB
Version 0.1.0